OnePlan is a SaaS company that builds software to help people plan indoor and outdoor events. OnePlan is used by many people, ranging from the Paris Olympics to park-run organisers. I led the re-design of their flagship product, Studio, which focuses on outdoor planning.
The re-design aimed to improve the product's usability and convert users to a paid plan. Many users start using the product but leave without planning their entire event.
The outcome of the project:
I conducted usability testing to understand how new users interact with the software, the problems and challenges they face, and to see how effective the software is in helping users plan events. The insight allowed me to evaluate and benchmark the current experience that I could use to measure the effectiveness of the re-design.
The sessions were conducted remotely with participants from the US and UK as they are our biggest markets.
Insights
A screenshot from a usability testing session.
I researched competitors and similar software to understand how they handle drawing, placing, and moving objects, as well as multi-select and onboarding, as these were the most problematic areas of our product. From the research, I was able to determine where our product fails to meet industry standards and identify patterns and functionality that could improve the quality and intuitiveness of our product.
Insights
Competitor analysis.
Before I joined OnePlan, there were no designers. Product managers or developers made the design decisions. As a result, the product lacked coherence and consistency and failed to meet basic usability standards. I worked with the team to create principles we can all follow and use to guide our design decisions. Alignment from the top down allows for faster decision-making and approval and helps improve our products' quality.
Four design principles to help guide our process and design of our products.
In the current experience, there are over 150 items on the menu, which are objects that users can add to the map to plan their events. It's overwhelming and time-consuming for users to pick items.
I worked with the product owner to analyse and map the existing menu items to identify opportunities to simplify and reduce the number of items in the menu to make it easier for users. I also worked with the developers to include extra capability into our database, which allows us to surface different object names depending on the country or profile of a user.
Insights
Object menu analysis.
The usability testing showed that participants found finding and placing objects challenging. After re-organising and simplifying the number of objects, the next step was to explore design options. I explored many ideas, from pop-ups and floating to left and right-aligned menus.
After several rounds of prototyping and testing, I decided on a solution that separated new objects and placed objects through tabs. We included a shortcut menu and introduced a right-click menu to inform users what functionality is available and allow them to plan more efficiently. A contextual menu will appear when an object is selected; a user can control every element of an object, from size, cost and supplier.
The new menus make finding and organising objects and controlling objects easier with a lean and prioritised UI. Importantly, this design is scalable, ensuring it can adapt to future needs and growth.
Design exploration for the menus.
I designed the entire user interface from the ground up, covering everything from fonts to hover states. The focus of the design was usability and accessibility; the style is minimal, has a clear hierarchy and has been prioritised around the user's needs. Fonts are large to aid usability and readability.
OnePlan did have an existing brand. However, that was created for marketing materials, not software or digital products. I worked with the brand team to introduce new colours, styles, and guidelines to ensure the brand was flexible, coherent, and fit for this project and future developments.
I left the team at OnePlan with the complete designs for MVP and a foundational design system to help them build faster and consistently. The designs are flexible and use components, tokens and variables to help future roll out across their other products.
Placing an object - high-fidelity prototype.
"From the start, Daniel demonstrated impressive skill and a deep understanding of user experience principles, significantly enhancing our product’s usability and aesthetics. His commitment to understanding our user base ensured that every change was purposeful and user-centric, resulting in a design that is both visually appealing and intuitive."
NIM WICHIENKUER - VP PRODUCT
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